Monday, February 25, 2008

Accessible gaming

Accessibility is got a look in at the National Game Developers Conference last weekend.

"The Game Accessibility Special Interest Group (SIG) of the International Game Developers Association (IGDA) will be presenting its popular Accessibility Arcade session at the Game Developers Conference 2008...SIG members also want to convey that Game Accessibility does not mean non-creative, non-innovative games. Hinn welcomes both skeptics and supporters of game accessibility to see the opportunities for fostering a more socially aware industry and "to educate themselves and help break down preconceived notions about configuring games and controllers that can also include gamers with disabilities. Come take a look at some of the incredible next generation controllers that we'll have on display from Emotiv, Natural Point, One Switch, as well as game accessibility solutions such as Doom3 and other games with complete closed captioning by Reid Kimball of Games[cc] and "Blind Hero," which allows the blind to play guitar hero using a haptic device developed by SIG member Eelke Folmer at the University of Nevada, Reno. And find out more about our partner sites, and One Switch, to see how we are getting information not just to the game development community but also out to gamers with disabilities themselves about games and controllers that are or can become accessible at one of the kiosks we'll have to showcase these web communities. "

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